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For the by eight months, discussions of virtual reality in the PC space have boiled downwardly to discussions betwixt HTC's Vive and the Oculus Rift. While in that location are other companies jockeying to make a splash in the VR market, these are the only ii high-profile launches to land in 2016. Similarly, discussions of AR (augmented reality) ultimately focus on Microsoft'south HoloLens. At IDF, Intel demonstrated its own solution to a mixed reality device — a combination AR/VR headset that's completely cocky-independent with its own CPU, battery, and processor, with integrated cameras and a 'merged' reality mode.

Merged reality appears to be synonymous with Microsoft's mixed reality style and the two companies are collaborating on hardware and software. Microsoft's Holographic platform volition be available for Project Alloy — and, in fact, available on all Windows PCs starting adjacent year. This volition requite all Windows 10 PCs the opportunity to piece of work in 'merged reality' manner, though yous'll still need a separate headset as far as we know (either HoloLens or Projection Alloy itself).

"Anyone can take Alloy hardware, combine it with Windows Holographic, and build a world-class VR system," Intel CEO Brian Krzanich told the crowd at IDF.

The Project Alloy demo began with an Intel rep walking around on phase while viewing a virtual room, according to Engadget. The rep opened a door by reaching his paw out and flicking a switch. The headset "saw" this interaction and reacted accordingly, though information technology took a few seconds for his hand to exist recognized. As the rep walked towards Intel CEO Brian Krzanich, the latter's face appeared in VR, assuasive the rep to see who he was moving towards and avert a tumble on the phase.

Intel's Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich's keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Intel'south Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. sixteen, 2016. Intel CEO Brian Krzanich'due south keynote presentation offered perspective on the unique part Intel will play equally the boundaries of calculating continue to expand. (Credit: Intel Corporation)

While Project Blend was demoed on-stage, it's not clear how well the hardware tin evangelize in real life. Like the Sulon Q demo that AMD showed earlier this yr, Project Alloy claims to pack a great deal of horsepower into a pocket-size space — but headsets are extremely sensitive to weight and heat, arguably even more so than tablets or smartphones. Given that Intel recently killed its smartphone and tablet products, it's non articulate if whatsoever current generation chip is powerful enough to drive a VR/AR feel from an all-in-one enclosure — or that conventional wireless technology is fast enough to make this desirable in whatever instance. What works on a convention flooring demo with bespoke hardware may struggle in the real earth.

At the same time, what demos like this illustrate is how Microsoft and Intel both experience VR and AR is essential to future products — even if no ane has precisely figured out how to accept advantage of their capabilities just yet. Apple, for its part, recently declared AR a "core technology" for the future as well.

1 potential point of confusion is that neither HoloLens nor Projection Alloy is going to drive high-end gaming VR — there'due south just no way to pack a modernistic GPU capable of pushing 60 to 90 FPS into a class factor that wraps around your head. This won't matter so long as at that place'due south a clear cost gap between consumer-facing hardware like Rift and Vive ($600-$800) and HoloLens ($3,000). If prices beginning coming down, nosotros could see problems cropping up between customers who buy a device expecting one level of functionality, but cease up with something completely different.